// beats kick in when game starts, and then extra sounds when winning

// before and after images for the current clickers

// enemy lives
// multipliers
// time additions
// APM




//// PVector for the position of these, and perhaps id number is needed

// do this with SQL
// load directly from Server in draw() to make it realtime
// yay, datasync issues!
// load from Server and check extra variable and compare before uploading to Server again

// add UI
// change/remove mouse hover stats

// spawn confetti > highscore

// remove the invasion and replace with endgame images

// fix hitbox (create classes or rounded hitboxes)
// add bad apple, extending time object

// predetermined game state for competitive round
// instead of having random values for x-yVal, have the game preload into an arraylist
// find a way to make a hash of the level for continued use

// extend feedback after hitting an object so that it shows a reaction as well with the sound,
// perhaps an animation where they explode as well

